Technical Artist [VFX]

UbisoftMontreal, QC
Onsite

About The Position

As a Technical Artist, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together.

Requirements

  • Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX
  • Solid knowledge of Niagara, materials, and shaders
  • Understanding of performance optimization for real-time and multiplayer games
  • Ability to work directly in the editor and debug effects in gameplay context
  • Comfort collaborating across disciplines in a production environment
  • Ownership mindset and pride in delivering reliable, playable effects
  • Ability to balance visual quality with technical constraints
  • Clear communication and documentation skills

Responsibilities

  • Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay
  • Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions
  • Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects
  • Own the readability, performance, and scalability of VFX across GPU and CPU budgets
  • Optimize effects using LOD, pooling, and instancing strategies
  • Define, improve, and document VFX pipelines and tools to accelerate iteration
  • Take end-to-end ownership of VFX systems, from artistic consistency to technical robustness
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