Technical Artist, Environment

AGBOLos Angeles, CA
$90,000 - $110,000Onsite

About The Position

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered.

Requirements

  • 3-5 years of professional experience as a Technical Artist in games/ interactive media.
  • Experience working on and shipping AAA games.
  • Deep knowledge and experience working in Unreal Engine 5 – World Partition, Nanite, Lumen, PCG
  • Strong Python and Blueprint scripting; MEL / MaxScript is a bonus
  • Experience with terrain and landscape systems at scale
  • Experience in Houdini for procedural asset and scatter tooling
  • Demonstrated understanding of PBR workflows, texture compression and LOD pipelines
  • Ability to read and communicate GPU performance data clearly
  • Candidates must be legally authorized to work in the U.S.

Responsibilities

  • Establish and maintain workflows for modular kit assembly, level streaming, LOD generation, and asset optimization
  • Build Editor Utility Widgets, Blueprints, and Python scripts that improve world-building efficiency
  • Author and manage world-building shaders; Own terrain blending materials, procedural surface layering, weathering systems, and landscape material functions
  • Set and enforce technical budgets for polycount, draw call, texture memory, and streaming thresholds across environment asset categories
  • Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision, navigation, and performance requirements
  • Integrate Unreal’s Procedural Content Generation framework into production pipelines
  • Profile and debug environment performance using Unreal Insights, RenderDoc, and platform-specific profilers to identify and resolve bottlenecks
  • Review work deliver technical feedback and develop internal documentation and best-practices guides
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned
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