Environment Artist

Naughty DogSanta Monica, CA
$120,600 - $150,700Hybrid

About The Position

This position is for temporary engagement through our staffing partner YOH Enterprise Solutions. Candidates must be authorized to work in the United States for this position. This is a hybrid/ onsite position. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

Requirements

  • 3+ years experience modeling high quality environments for games
  • Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game
  • Strong art sensibilities related to color, composition and scale
  • Strong artistic ability to visualize entire levels and detail with minimal concept art and direction
  • Self-motivated - can execute the vision for the level until completion in a timely and efficient manner
  • Foundational understanding of modeling as demonstrated by the ability to create high quality architecture and organic models
  • Strong polygonal modeling skills- able to generate clean and efficient models
  • Great team-player—willing to seek help and feedback from others and give it in return. Being extremely proactive in sharing info and assets. Open to direction and iteration.
  • Able to meet schedules, be flexible and proactive, communicating evolving project needs
  • Strong technical ability to manage assets to fit memory and performance considerations
  • Proficiency using Maya, or equivalent software
  • Candidates will be expected to provide a portfolio or demo reel of their work
  • May be asked to complete an art test

Responsibilities

  • Create models and assemble scenes across a variety of subject matter
  • Troubleshoot and maintain levels to stay in frame rate, memory, and design spec
  • Act as point of contact to achieve design and art direction goals as it pertains to building game art
  • Additional responsibilities may be assigned as needed

Benefits

  • medical
  • dental
  • vision
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