About The Position

Forge alternate worlds that deepen players' lives! We’re seeking an Environment Technical Artist with a passion for building tools, improving workflows, and supporting the creative teams that bring our worlds to life. This is a 12-month temporary position through our partner agency. You’ll collaborate with engineers, artists, and tech artists to develop and maintain the pipelines, scripts, and automation that empower our environment art team to deliver beautiful, performant, and efficient content. This role is ideal for a Tech Artist who enjoys solving problems, writing tools, and bridging the gap between art and engineering.

Requirements

  • You have experience working as a Technical Artist in game development with Unreal Engine.
  • You have scripting skills in C++ for Unreal Engine or advanced Unreal Blueprint code, used for tool development or automation.
  • You are familiar with game asset pipelines, including modeling, texturing, materials, and level integration.
  • You can balance artistic needs with technical constraints, helping ensure assets are both visually appealing and performant.
  • You’re a collaborative problem solver, comfortable communicating across disciplines.
  • You’re curious, proactive, and motivated to learn from other tech artists and engineers to expand your technical and creative range.
  • You’re known for taking initiative - seeing something that could be improved, and building the tool or workflow to make it better.

Nice To Haves

  • Experience with Python or other scripting languages used for game development.
  • Familiarity with DCC tool APIs such as Maya, Blender, or Houdini.
  • Background in cozy, simulation, or multiplayer game development.

Responsibilities

  • Develop and maintain pipeline tools for environment artists and technical artists, streamlining asset creation, integration, and validation.
  • Collaborate closely with engineers, environment artists, and design teams to recognize needs and translate them into technical solutions.
  • Contribute to art workflows and process improvements, ensuring consistency, scalability, and ease of use across the team.
  • Assist with performance profiling and optimization, including materials, shaders, and scene organization within Unreal Engine.
  • Support content integration, helping artists debug and resolve technical issues in daily production.
  • Document tools and workflows, ensuring new features are well-understood and accessible to the broader team.
  • Prototype new ideas that enhance efficiency, creative flexibility, or visual quality.
  • Participate in technical reviews and planning, providing feedback and insight into process bottlenecks and potential improvements
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