About The Position

We’re looking for a curious and creative intern to join our team as a Technical Animator Intern on an unannounced IP. Join us to bring your technical skills to life by designing tools, pipelines, and visual effects that will help create rich, immersive, and innovative experiences! If you’re ready for a unique experience, working with passionate colleagues, and leveling up your skills in a creative and fast-paced environment, this is where you need to be. At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

Requirements

  • Strong knowledge of technical animation: rigging, skinning, integration, and 3D animation.
  • Experience with Unreal Engine.
  • Knowledge of the GameMesh optimization pipeline and UVs.
  • Good knowledge of Autodesk Maya.
  • Excellent organizational skills, with the ability to thrive in a dynamic environment.
  • Ability to clearly communicate technical ideas and intentions to artistic teams.
  • Resume and cover letter detailing passion for video games.
  • Able to work 37.5 hours/week for 4 months starting in September 2026.
  • Eligible to work FULL TIME in Canada, in Québec at the time of application.

Nice To Haves

  • Knowledge of Python and Blender.

Responsibilities

  • Understand the technical vision of animation development.
  • Modify and improve rigs and perform model skinning.
  • Bring static characters to life; add widgets, controllers, and bones to characters while ensuring animations are properly integrated.
  • Learn the impact of the methods used during production.
  • Support animators to optimize the integration and use of animations in the game engine.
  • Complete assigned tasks on time while communicating effectively with the artists involved in the production.

Benefits

  • Flexible work policy
  • Delicious FREE breakfast and lunch made by our chef at the Montreal office’s bEstro
  • $250 BEHappy expense reimbursement
  • A chance to grow your skills and potentially be offered a full-time position at the end of your internship
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