Technical Animation Director

Activision Blizzard, Inc.Santa Monica, CA
Onsite

About The Position

Activision is looking for a Technical Animation Director to join the development of our next AAA title—an Open World RPG set in a new, epic IP. Feed your creativity while driving the development of our game’s world and story! Collaborate with our highly-skilled team to build something innovative, exhilarating, and expansively entertaining. You will help develop animation systems and will be driving the long-term vision and detail the roadmap of the animation system, working with engineers across multiple time zones. As a leader on the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

Requirements

  • At least 12 years experience in Computer Animation or related field
  • Comfortable with state of the art in computer animation
  • Have shipped at least 1 AAA games
  • Proficient with code and data optimization
  • Experience with DCC tool API, in DCC packages like Maya or Motion Builder
  • Good comfortable knowledge PySide/PyQt to build Tool’s UI
  • Comprehensive understanding of object-oriented programming
  • Excellent math skills
  • Good knowledge of CPU and memory architectures
  • Solid debugging skills including the ability to debug at an assembly-level when necessary
  • Creative, motivated, focused, passionate
  • Have experience in Director role or leadership role on large AAA productions

Nice To Haves

  • Experience with Technical Animation and/or leading a content focused team in AAA games
  • Strong C++ skills
  • Master’s degree in Computer Science or related field
  • Experience with shader programming languages
  • Experience with animation compression and streaming

Responsibilities

  • Identifying and pushing the character pipeline towards a future proof iterative structure
  • Drive the vision and roadmap animation systems for the next 5 years and beyond
  • Being able to work across disciplines, coordinate with artists, animators, technical artists, riggers, programmers, and production.
  • Working with other engineers, to actively implement the core animation systems
  • Collaborate with engineering, design and art teams around the globe
  • Participate in the design, performance and code review process
  • Being proactive in identifying bottlenecks and introducing future-facing animation solutions to various teams.
  • Empowering and leading the team to autonomy to accomplish optimal results within their expertise

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • Relocation assistance
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