Lead Animator (Animation and Tech Animation)

Compulsion GamesMontreal, QC
Hybrid

About The Position

Compulsion Games, a first-party game studio and subsidiary of Microsoft’s Xbox Game Studios located in Montreal, Canada, is seeking a talented Lead Animator to join their human-sized animation team. This role involves supporting and mentoring a team of 8 people, including animators, technical animators, and animation systems designers. The ideal candidate will have a strong understanding of both the technical and craft aspects of animation, with a passion for leading and supporting the team throughout the entire production process. The studio emphasizes a human-first culture, trust, respect, and a shared passion for game development, aiming to create unique and handcrafted experiences with compelling characters and narratives that explore heavy themes with care and empathy.

Requirements

  • Previous experience in a leadership role in an animation or technical animation team.
  • Strong animation and technical animation skills.
  • Strong communication and leadership skills, with the ability to inspire and mentor a team.
  • Proficiency in Maya, Blender, or other industry-standard animation tools.
  • Strong understanding of rigging and DCC animation tools and pipelines.
  • Strong understanding of character motion, physics, and animation principles.
  • Strong coding or scripting knowledge to help develop animation and character pipelines.
  • Experience with organizing and defining priorities, within the team and with other disciplines.
  • Experience working with motion capture and keyframe animation.
  • Familiarity with Unreal Engine and real-time animation workflows.
  • Passion for creating unique and expressive characters.

Responsibilities

  • Lead and mentor the full animation and technical animation team, helping to achieve project needs while celebrating and empowering the craft of bringing interactive characters to life.
  • Support the full animation team and collaborate with tech, design, art, narrative, and production teams to bring worlds and characters to life in ways that enhance gameplay and storytelling.
  • Be a people-focused individual who deeply cares for colleagues and is always there to support them.
  • Collaborate effectively with a diverse group of artists, designers, programmers, and producers using excellent communication skills.
  • Provide feedback and guidance to maintain quality, consistency, and collaboration within the animation team.
  • Act as the primary point of support for the team to help unblock any technical or production issues encountered.
  • Collaborate with the Animation Director to execute on the animation style and vision of the project.
  • Develop and refine rigging and animation workflows to optimize efficiency and pipeline processes.
  • Work closely with the design and tech teams to ensure animations align with gameplay mechanics and player experience.
  • Work closely with the art, design, and tech teams to ensure characters and creatures are developed to meet both production and experiential needs.
  • Ensure animations and characters integrate seamlessly into Unreal Engine, troubleshooting and refining as needed.
  • Help to conduct animation team reviews, maintaining consistency and ensuring animations and technical animation work meet production goals.
  • Be a part of the tech leadership group to help shape the tech direction of the project.
  • Stay up to date with industry trends and advancements in animation technology.
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