As a Staff Software Engineer within our Compute Architecture organization, you will help build the software systems that operate the backbone of our large-scale GPU data centers. The METALDEV team builds Go-based distributed services that bring new infrastructure online, manage hardware lifecycle workflows, monitor production health, and automate safe operations across fleets of GPU servers and rack-scale systems. This is a software-first role at the intersection of distributed systems, production reliability, and hardware-aware automation, where your work directly improves the reliability, safety, and scalability of real-world infrastructure.
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Job Type
Full-time
Career Level
Senior
Education Level
High school or GED