Staff Hero Designer

Insomniac Games
•$148,000 - $222,000•Remote

About The Position

Insomniac is seeking a Staff Hero Designer to focus on combat, traversal, and 3Cs (Camera, Character, Controls) for an upcoming project. This role is responsible for the quality and timely delivery of design and execution for one or more playable characters, encompassing core combat, traversal, abilities, non-combat mechanics, and camera systems. The position requires hands-on technical implementation and tuning for prototyping, iteration, and polish, alongside creative leadership and vision setting for playable characters. The individual will drive the creative vision, gameplay design, and execution quality of new playable hero characters, collaborating with Gameplay Programmers, Animators, VFX Artists, and Character Artists to create world-class moment-to-moment gameplay. Ideal candidates are self-driven, highly technical, and extremely creative, with extensive experience in leading and creating high-quality 3rd person gameplay. We are looking for designers who prioritize game feel, player clarity, and high levels of polish, and who thrive in a highly collaborative development environment.

Requirements

  • Eight or more years of professional game design experience, with at least one shipped title as a primary design owner of player combat and / or overall player character systems.
  • Proven expertise in creating, tuning, and polishing high-quality player movement, combat, controls, and gameplay balance.
  • Deep expertise in the current state and history of design craft across the games industry, especially 3rd person narrative games.
  • High proficiency with modern game engines, such as Unreal or proprietary engines.
  • Proven experience in scripting, prototyping, and iterating gameplay systems directly.
  • Proven ability to implement, iterate, and tune high-quality game feel matched with polished presentation.
  • Extremely strong skills in written, verbal, and visual communication across disciplines.
  • Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists.
  • Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.
  • Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Working knowledge of Microsoft Office Suite, Miro, Confluence or equivalent office software.
  • Very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.

Nice To Haves

  • Experience in 3D layout a plus.
  • Experience with animation tools or programming languages a plus.

Responsibilities

  • Creative leadership and primary ownership of player character systems for one or more playable characters.
  • Accountable for the design, prototyping, iteration and polish of hero core combat, as well as features such as movement / traversal, abilities, interactivity, progression, non-combat mechanics, allies, or game balance.
  • Directly prototypes, implements, and iterates on Hero combat and non-combat gameplay through proprietary internal tools and scripting systems.
  • Brings a focus on innovation, clarity, playability, and presentational polish to hero design work.
  • Collaborates directly with Gameplay Programming and Animation partners to best leverage skills and creativity across both departments.
  • Fosters a strong environment of creative collaboration across all disciplines.
  • Creative leadership for one or more development pods of cross-discipline contributors.
  • Collaborates with Development Management to plan milestones, set priorities, and coordinate feedback.
  • Works autonomously to drive quality, iterate, and innovate in service of the project’s creative goals and values.
  • Is proactive about flagging problems, implementing solutions, and responding to feedback to continuously improve Hero gameplay.
  • Drives collaboration with cross-discipline stakeholders for problem solving and alignment.
  • Collaborates directly with Mission Designers and Combat Designers to integrate and support player work in Missions, encounters, and core combat gameplay.
  • Works with Systems Designers, Gameplay Programmers, and the UI/UX team to help create compelling long-term gameplay through player progression systems and meaningful player growth.
  • Collaborates with the Narrative Department, Mission Designers, and Mission Directors to support player-driven storytelling through player mechanics and interactive experiences.
  • Writes and regularly updates clear player system documentation detailing the scope and feature set for player features.
  • Creates tutorial videos and documentation to support as needed.
  • Regularly reviews player work in progress, proactively gathers feedback, and drives iteration and quality.
  • Accountable for creative quality of all assigned player work and for ensuring the team is hitting on-screen quality targets for each milestone.
  • Collaborates with the Combat Director and project Game Director to ensure player design meets the project’s creative and technical goals and reaches Insomniac’s quality standards.
  • Creates, tracks, and supports player standards and metrics across the whole experience to ensure consistency and quality.
  • Directly supports Mission Design work with metrics as needed.
  • Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.
  • Drives, documents, and disseminates standards, best practices, and creative process for Hero / player character design work across the studio.
  • Serves as a Design Department subject matter expert in 3rd person player character design within the studio and keeps up with the state of the art across the industry.
  • Drive innovation and improvement in internal design tools for 3rd person character prototyping, implementation, and iteration.
  • Reviews and provides feedback on hero character work across the studio.
  • Mentors and coaches other Hero Designers.
  • Creates a safe, supportive, and creative work environment that exemplifies our studio values.
  • May take on other gameplay systems design as needed.

Benefits

  • medical
  • dental
  • vision
  • matching 401(k)
  • paid time off
  • wellness program
  • employee discounts for Sony products
  • bonus package
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