Insomniac is seeking a Staff Hero Designer to focus on combat, traversal, and 3Cs (Camera, Character, Controls) for an upcoming project. This role is responsible for the quality and timely delivery of design and execution for one or more playable characters, encompassing core combat, traversal, abilities, non-combat mechanics, and camera systems. The position requires hands-on technical implementation and tuning for prototyping, iteration, and polish, alongside creative leadership and vision setting for playable characters. The individual will drive the creative vision, gameplay design, and execution quality of new playable hero characters, collaborating with Gameplay Programmers, Animators, VFX Artists, and Character Artists to create world-class moment-to-moment gameplay. Ideal candidates are self-driven, highly technical, and extremely creative, with extensive experience in leading and creating high-quality 3rd person gameplay. We are looking for designers who prioritize game feel, player clarity, and high levels of polish, and who thrive in a highly collaborative development environment.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed