Special Effects Artist

UbisoftMontreal, QC
Onsite

About The Position

As a Special Effects Artist at Ubisoft Montreal, you will create and integrate high-quality special effects, in keeping with the creative direction, technological constraints and production deadlines.

Requirements

  • Attention to detail
  • Sense of initiative and proactivity
  • Ability to accept feedback and adapt to change
  • Ability to work under pressure
  • Originality and resourcefulness in problem-solving
  • Knowledge of game editors (e.g. Unreal)
  • Knowledge of compositionning software (e.g. After Effects, Illustrator, Houdini, Toxic, etc.)
  • Minimum 5 years’ experience in creating special effects for video games, including the design, integration, and optimization of real-time effects within a game engine.

Nice To Haves

  • Knowledge and interest in programming languages an asset (e.g. Max Script)

Responsibilities

  • Understand the game design documents and artistic direction to comprehend the creative direction and have an overall idea of the sign off features.
  • Find reference images and videos of the intended effects and validate these references with the artistic director.
  • See with the graphic design TD if the intended special effects can be created in the engine and suggest alternatives or development options (ex: tools) whenever necessary.
  • Collaborate with the DT to adapt the pipeline to ensure that it fosters the production of the special effects and determine memory and performance budgets.
  • Work in collaboration with programmers to develop adapted tools to meet special effects requirements.
  • Use available tools (particle systems, modelling, texturing, etc.) to create the special effects requested by the artistic team and integrate these effects into the engine.
  • Validate the quality of the effects once they are imported into the game and make any necessary changes in an effort to maximize the user experience.
  • Optimize the special effects on an ongoing basis and account for modifications and technological constraints throughout the project to ensure that the special effects remain of high quality.
  • Foster game accessibility by adapting the various special effects based on comments from the game design team before, during and after the creation of the special effects.
  • Fix the bugs entered by testers and other working units.
  • Communicate with other working units to help members integrate special effects by providing reference documents and other types of support.
  • Carry out all other related tasks.
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