Intermediate Software Engineer (Unreal Engine 5)

Blackbird InteractiveVancouver, BC
CA$108,000 - CA$132,000Remote

About The Position

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. We are looking for an Intermediate Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, multiplayer and networking, UI support, and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

Requirements

  • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one commercial game featuring your gameplay contributions.
  • Are passionate about prototyping, polish, and tight player control and feedback loops.
  • Communicate clearly and value cross-functional collaboration.
  • Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.

Nice To Haves

  • Experience working on VR platforms, particularly with performance optimization and player input
  • Experience with Gameplay Ability System, MassEntity, or Chaos physics.
  • Contributions to improving build pipelines, CI, or automated gameplay testing.
  • Passion for accessibility, player expression, and inclusive game mechanics.

Responsibilities

  • Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.
  • Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.
  • Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
  • Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
  • Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
  • Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.
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