Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting content with the highest color fidelity. We are looking for an exceptional Software Engineer with real-time graphics rendering expertise. In this role, you will contribute to core graphics and rendering initiatives, implementing and optimizing features within the CoreAnimation rendering pipeline, Metal command generation, and low-level compositing architectures powering visual experiences across Apple's product ecosystem—from Apple Watch, Home, and Apple TV devices to iPhone, iPad, Mac, and Vision platforms. At the intersection of design, frameworks, and low-level platform systems, you will collaborate closely with UI Frameworks, System Experience, Human Interface (HI) Design, and GPU/Hardware teams to bring new UI materials (such as blur and glass effects), system animations, and platform experiences to life. You will contribute to performance improvements that reduce rendering latency across CPU and GPU pipelines, optimize battery efficiency, and eliminate visual corruptions across diverse hardware configurations.
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Job Type
Full-time
Career Level
Senior