Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting content with the highest color fidelity. We are looking for an exceptional Lead Engineer with deep graphics rendering expertise and a proven track record of driving complex engineering projects across organizational boundaries. In this role, you will serve as the technical lead for major graphics and rendering initiatives, shaping the CoreAnimation rendering pipeline, Metal command generation, and low-level compositing architectures powering visual experiences across Apple's product ecosystem—from Apple Watch, Home, and Apple TV devices to iPhone, iPad, Mac, and Vision platforms. At the intersection of design, frameworks, and low-level platform systems, you will act as a force multiplier across engineering teams. You will architect complex, performance-critical software and lead multi-team collaborations with UI Frameworks, System Experience, Human Interface (HI) Design, and GPU/Hardware teams to bring new UI materials (such as blur and glass effects), system animations, and platform experiences to life. Simultaneously, you will champion systemic optimizations that reduce rendering latency across CPU and GPU pipelines, maximize battery efficiency, and eliminate visual corruptions across diverse hardware configurations.
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Job Type
Full-time
Career Level
Senior