Software Engineer, Systems (Games and Interactive Experiences)

Meta•New York, NY
•$183,997 - $257,000

About The Position

Meta is seeking a systems engineer to advance AI models’ ability to generate production-ready software for games and interactive experiences. The role focuses on delivering experiences that run smoothly on real devices, respond quickly to input, and adapt to hardware and platform differences. Systems expertise will shape the evaluation and training data used to improve models. As a tech lead, you will set technical strategy, own roadmaps, and address complex technical challenges. You will own components or systems end-to-end, from design through production.

Requirements

  • At least 8 years of experience building and shipping games, applications, or interactive experiences to production.
  • Experience testing, debugging, and optimizing interactive applications for performance and reliability.
  • Experience as a tech lead, driving technical strategy and roadmaps and solving complex cross-team technical problems.
  • Experience with the systems layer of interactive software, such as frame pacing, threading, app lifecycle, or platform integration.
  • Programming experience in C++, C#, Kotlin/Java, Swift, or shader languages.
  • Bachelor’s degree in Computer Science, Computer Engineering, a relevant technical field, or equivalent practical experience.

Nice To Haves

  • Experience porting applications across platforms, form factors, or input devices.
  • Experience adhering to and implementing responsible, ethical AI practices, such as risk assessment, bias mitigation, and quality and accuracy reviews.
  • Ability to integrate AI tools to optimize or redesign workflows and drive measurable impact, such as efficiency gains or quality improvements.
  • Experience with game engine technology such as Unity or Unreal, or with real-time graphics and shader pipelines.
  • Ongoing AI skill development, such as prompt/context engineering or agent orchestration, and staying current with emerging AI technologies.
  • Experience building networked real-time or multiplayer experiences.
  • Exposure to large language models or generative AI application development.
  • Experience building spatial or XR experiences, including sensor-driven input such as hand tracking and gaze.
  • Experience with graceful degradation strategies across varied hardware and thermal conditions.
  • Experience with performance profiling tools such as RenderDoc, Perfetto, PIX, or Instruments.

Responsibilities

  • Drive technical strategy and roadmaps for games and interactive experiences, set team direction, and solve complex technical challenges in real-time systems.
  • Build, optimize, and ship interactive experiences that meet frame-rate, latency, and resource-efficiency targets on real devices.
  • Develop cross-platform and networked real-time solutions that adapt to different hardware capabilities, form factors, and network conditions.
  • Create evaluation frameworks, benchmarks, and tooling to assess and improve model-generated experiences.
  • Lead cross-functional technical initiatives and mentor engineers through design reviews, technical guidance, and career development.
  • Own components or systems end-to-end, from design through production.

Benefits

  • Bonus
  • Equity
  • Benefits (not further specified)
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