At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. Play is at the heart of everything we do, from the relentless experimentation of our community to its use as an essential teaching tool in classrooms. We enable millions to create and play together, connect people across the globe, and foster a passionate community. Our community is global and incredibly diverse, and we strive for the Mojang Studios team to reflect this diversity. We are looking for a Software Engineer II to help our team bring the world's best selling video game to new platforms and drive improvements to our core engine. You will join a team of on-site engineers in Redmond, WA who are responsible for our platform implementations of foundational systems (memory, threading, file I/O, input) as we modernize our engine to scale across many endpoints. Your expertise, ranging from high-level C++ architecture and low-level CPU features to build systems, will be used to help us efficiently ship Minecraft to new platforms.
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Job Type
Full-time
Career Level
Mid Level