Software Engineer I,II,III: Simulations

LodestarLos Angeles, CA
$99,000 - $250,000Onsite

About The Position

At Lodestar, as a Software Engineer: Simulation, you'll build the environment in which MITHRIL is developed, tested and proven. Every autonomy behaviour we fly is validated in simulation first, which makes the simulator one of the highest-leverage pieces of software in the company: if it isn't faithful, nothing downstream can be trusted. You'll develop high-fidelity sensor and environment models in Unreal Engine, stand up the software- and hardware-in-the-loop benches that our flight software runs against, and design the distributed services that let scenarios run reproducibly across machines and in CI. You'll work directly with the perception, prediction, decision, and missions teams to decide what needs simulating, at what fidelity, and why. We proudly have an "extreme ownership" oriented engineering culture.

Requirements

  • Bachelor's or Master's degree in Computer Science, Aerospace, Robotics, Mechanical or Electrical Engineering, a related field, or equivalent experience.
  • Software Engineer I: 0–2 years of professional experience in simulation, robotics, games. Can also include Internships and research placements.
  • Software Engineer I: Working proficiency in C++ and Python
  • Software Engineer I: Exposure to ROS 2 in an academic, research, or professional setting
  • Software Engineer I: Understanding of multithreading fundamentals - threads, synchronization primitives, race conditions
  • Software Engineer I: Familiarity with 3D game engines (Unreal Engine or Unity) or comparable physics and graphics simulation tooling
  • Software Engineer I: Comfortable developing in Linux and with containerised workflows (Docker)
  • Software Engineer II: 2–5 years of industry experience building simulation, robotics, or games.
  • Software Engineer II: Strong modern C++ (C++17 or later) alongside Python
  • Software Engineer II: Production experience with ROS 2 - node design, DDS middleware, message passing, launch and configuration management
  • Software Engineer II: Hands-on SIL and/or HIL experience: building test harnesses and integrating real vehicle or flight software against simulated sensors and actuators
  • Software Engineer II: Experience with Unreal Engine for sensor or environment simulation, or equivalent depth in Unity, Isaac Sim, or Gazebo
  • Software Engineer II: Experience designing distributed services - inter-process communication, message transport, and orchestration across multiple machines
  • Software Engineer II: Demonstrated multithreaded and concurrent programming in a real-time or soft-real-time context
  • Software Engineer III: 6+ years of industry experience, including end-to-end ownership of a simulation stack or a major simulation subsystem
  • Software Engineer III: Track record architecting simulation infrastructure - deciding what to model at what fidelity, and defending those trade-offs to engineering stakeholders
  • Software Engineer III: Depth in real-time distributed system design: determinism, time synchronisation, clock management, and reproducibility across nodes
  • Software Engineer III: Experience standing up HIL benches or SIL pipelines from scratch, including CI integration and automated regression testing
  • Software Engineer III: Experience mentoring engineers and setting technical direction across team boundaries
  • Software Engineer III: Comfortable deriving requirements from first principles
  • Candidates should have strong expertise in any or all orbital dynamic simulation, 3D game engines, or distributed simulation architecture (ROS2).
  • To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.

Nice To Haves

  • Familiarity with orbital mechanics and Basilisk
  • Experience with physics engines and rigid-body dynamics
  • Sensor modelling experience across electro-optical, LIDAR, RADAR, or RF sensors
  • Experience with GPU rendering pipelines or CUDA for accelerated simulation and synthetic data generation
  • Exposure to robotics or space simulation frameworks such as Gazebo, Isaac Sim, Basilisk, or 42
  • Experience with distributed transports (DDS, Zenoh, gRPC) and time-synchronisation protocols (PTP, NTP)
  • Experience with Linux, Git, and CI/CD pipelines
  • Comfortable with containerisation and orchestration tools such as Docker and Kubernetes
  • Strong understanding of networking and communication protocols for distributed autonomy systems

Responsibilities

  • Build and extend the mission simulation environment that Lodestar's autonomy stack is developed and validated against
  • Develop high-fidelity sensor and environment models - electro-optical cameras, orbital lighting and illumination
  • Build software-in-the-loop and hardware-in-the-loop test benches so that flight software can be trialed against realistic simulated missions
  • Design distributed simulation services to run mission scenarios at scale
  • Own the internal simulation tooling, telemetry, and regression frameworks

Benefits

  • Meaningful equity incentives as part of our employee option pool
  • Flexible PTO with generous paid vacation, holidays, and sick leave
  • Comprehensive medical, dental & vision coverage
  • 401(k) retirement plan with company match
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