We are seeking a highly experienced and collaborative Software Engineer to help drive the design, implementation, and support of tools for Absurd’s cinematic content pipeline. As a Cinematics Pipeline Tools Engineer, you will be passionate about developing tools and systems that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games. Your mission will be to ensure a streamlined process for moving content from capture through a variety of production tools and ultimately into our games. You will work across a broad range of technologies and workflows, developing C# tools to automate audio and motion capture collection and processing; C# and Node.js tools to support studio operations such as scheduling and actor database management; tools for ingesting assets into Unreal Engine; C++ and Python tools for moving content to and from external applications such as Premiere, Maya, and Pro Tools; and C++ tools for working with cinematic content directly within Unreal Engine.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed