Develop the performance software infrastructure of Apple made GPUs. Perform performance analyses of said GPUs and of a large variety of applications running on hardware, including but not limited to benchmarks, games and pro apps. Define and develop the driver software architecture for GPU introspection capabilities (including performance counters, shader profiling, tracing, etc.) to enable upper-level software and tools to measure and tune GPU workloads. This includes working at the kernel and firmware level, and up the stack to the user API level. Work with 1st and 3rd party developers on tuning GPU workloads, algorithms, and shaders to achieve the best possible performance on iOS platforms. Help to drive and refine both software and hardware architecture to maximize GPU performance and software introspection capabilities. Work with internal hardware teams to ensure that hardware roadmap continues to deliver best in class mobile GPU performance for both graphics and compute workloads.
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Job Type
Full-time
Career Level
Mid Level
Number of Employees
5,001-10,000 employees