Electronic Arts is hiring a Software Developer to build the agentic harness that turns intent into working games, including workflows that let an agent write, run, evaluate, and repair its own work. The role focuses on creator-oriented generative technologies and integrating them into the game engine, with attention to thoughtful product design, safety, and developer usability. This is a hybrid role, onsite three days per week, based in Redwood City, Montreal, or Vancouver. The role is listed as a regular employee position.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed