The Sensor Rendering Engineer is responsible for developing, validating, and optimizing high-fidelity sensor simulation and rendering capabilities within the NVIDIA Omniverse ecosystem. This role focuses on creating physically accurate virtual sensing environments that support robotics, autonomy, digital twin, and machine intelligence applications. The engineer collaborates closely with autonomy, perception, simulation, and visualization teams to ensure synthetic sensor data accurately represents real-world operating conditions and enables robust algorithm development, testing, and validation. Key areas of ownership include sensor modeling, rendering pipeline support, synthetic data generation, environmental realism, performance optimization, and the integration of camera, LiDAR, radar, and other virtual sensors into large-scale simulation environments. The role requires expertise in real-time rendering technologies, RTX-based ray tracing, Omniverse Isaac Sim, USD workflows, and sensor fidelity validation against real-world data. The ideal candidate combines strong software engineering skills with deep knowledge of computer graphics, physically based rendering, sensor physics, and simulation technologies to deliver scalable, accurate, and production-ready virtual sensing solutions.
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Job Type
Full-time
Career Level
Senior