Senior Technical Mission Designer (CONTRACT)

PlayStation GlobalBend, OR

About The Position

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title. We are seeking a Senior Technical Mission Designer to design and implement high-quality mission gameplay. This role is embedded within the development team and focuses on delivering polished mission content through a combination of systems design, scripting, and iteration.

Requirements

  • 5+ years of experience in game development, with a focus on mission, systems, or technical design
  • Experience shipping content involving mission or gameplay systems
  • Strong proficiency with visual scripting tools and gameplay implementation workflows
  • Working knowledge of C++ and core programming concepts
  • Deep understanding of state machines, event systems, and gameplay logic
  • Strong debugging and problem-solving skills
  • Ability to ramp quickly and work effectively within an existing team and toolset

Responsibilities

  • Design and implement mission gameplay that delivers strong pacing, clarity, and player engagement
  • Own mission development from concept through final implementation, including hands-on scripting and population work
  • Collaborate with design, engineering, art, and animation to integrate missions into the broader game experience
  • Translate design direction into functional gameplay using scripting systems, state machines, and event-driven logic
  • Identify, debug, and resolve gameplay and scripting issues
  • Iterate on mission content based on playtests, feedback, and data
  • Contribute to maintaining design quality and consistency within established pipelines and standards
  • Provide guidance and share best practices with other designers as needed

Benefits

  • medical
  • dental
  • vision
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