Senior Technical Game Designer - Unpublished R&D Product

Riot GamesLos Angeles, CA
$185,200 - $258,000

About The Position

All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. As a Senior Technical Game Designer specializing in core gameplay on an unpublished R&D product, you excel in designing mechanics and systems for gameplay-centric experiences. You will also help designers and engineers build and expand our engine capabilities creating powerful tools that can empower other designers to make satisfying core gameplay. You will partner closely with designers and engineers to translate ambitious creative visions into actionable, technically sound designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Lead Technical Game Designer, your contributions will elevate the capabilities of the entire team on this ambitious project.

Requirements

  • 5+ years of experience in professional Technical Game Design or related Tech Design or Engineering roles
  • 2+ years of experience in either gameplay mechanics or gameplay feel in real-time games
  • Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows
  • Experience with C++ or C#
  • Deep understanding of gameplay system architecture, online networking, and gameplay mechanics
  • Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design

Nice To Haves

  • Experience working on a live product
  • Experience with technical optimization and performance profiling within Unreal Engine.

Responsibilities

  • Design and implement content as a vanguard in the most technical areas of player actions, game mechanics, and systems
  • Build out solutions to design problems that require a deep level of technical expertise and consistently advance the team's knowledge of how to work in those spaces in the future.
  • Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements.
  • Collaborate with engineering to define the technical strategy and execution of gameplay systems and gameplay mechanics.
  • Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software while supporting a rapid prototyping culture.
  • Implement gameplay workflows within Unreal Engine to enable designers to rapidly prototype and iterate.
  • Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
  • Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.

Benefits

  • open paid time off policy
  • flexible work schedules
  • medical insurance
  • dental insurance
  • life insurance
  • parental leave
  • 401k with company match
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