About The Position

The Senior Technical Animator is responsible for enabling animators to showcase their talent by creating the necessary structures for character and object deformation. This role involves leveraging technical expertise to facilitate the integration of animation systems within production pipelines, ensuring smooth workflows and high-quality animation for characters in the game Dead by Daylight. The position contributes to the ongoing development of a live service game with a large player base and involves working on a fundamental redesign of the existing animation pipeline, as well as next-generation R&D projects.

Requirements

  • 5-9 years of experience in technical animation within game development.
  • Strong expertise in 3D animation, including animation workflows and best practices.
  • Proficiency with game engines and DCC tools: Unreal Engine, Unity, Maya, Blender, MotionBuilder, and DaVinci Resolve.
  • Programming skills in Python and C++ to support animation tools, pipelines, and systems.
  • Experience creating and working with rigging and Anim Graph systems, with a solid understanding of their implementation.
  • Strong grasp of animation principles and biomechanics, enabling realistic movement and high-quality character deformation.

Nice To Haves

  • Experience working on a live service game with over 60 million players.
  • Experience with MetaHumans, Motion Matching, modular Control Rigs, and real-time mesh customization.

Responsibilities

  • Create and optimize rigs and skinning solutions for characters and assets of varying complexity while respecting technical constraints.
  • Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines.
  • Develop animation tools and scripts to improve efficiency, automate processes, and streamline production workflows.
  • Drive technical excellence by recommending best practices, evaluating production methods, and identifying new tools and solutions.
  • Mentor and support team members by sharing expertise in rigging, skinning, animation pipelines, and engine integration.
  • Optimize animation content and provide production support, including performance optimization across platforms and motion capture assistance when required.
  • Collaborate with the technical animation team to design and evolve the animation pipeline for MetaHumans, facial animation, gameplay features, and in-game IK.
  • Support tools and their integration into Unreal Engine to enable animators to deliver AAA quality for characters, including Killers and Survivors.
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