Senior Technical Animator / Character TD

Antioch•New York City, NY

About The Position

Antioch is seeking Senior Technical Animators / Character TDs to develop our sim-ready character pipeline, focusing on USD / Omniverse / Isaac Sim / Metahumans, to enhance simulation realism. This role involves working across character creation (especially Metahumans integration), character controllers, animation (hand-tuned and procedural), and prop physics to address real-world challenges. It's an early-stage, high-ownership position where your contributions will directly impact leading Physical AI teams in sectors like manufacturing, logistics, and construction. If you thrive in a 0 to 1 environment and want your work to be crucial for the success of autonomous systems, this role is for you.

Requirements

  • Expert knowledge of Unreal Engine, motion matching, and animation blueprints.
  • Ability to translate Unreal Engine learnings to a new engine.
  • Strong portfolio showcasing custom Python tooling for character creation and animation in real-time game engines (preference for Unreal Engine Metahumans).
  • Experience with procedural character animation, prop interaction, and generative pipelines.
  • Deep knowledge of rigging and performant physics configuration for character clothing, hair, and accessories.
  • Strong character animation experience, particularly using Sequencer and Control Rigs in Unreal Engine.
  • Experience and comfort with agentic-assisted development workflows.
  • A track record of shipping production-ready capabilities, not just prototypes.

Nice To Haves

  • Direct experience with NVIDIA Omniverse and/or Isaac Sim.
  • Deep knowledge of USD pipelines.
  • Experience with NVIDIA's Newton or Warp libraries.
  • Prior work on synthetic data generation, simulation, robotics, or autonomy.
  • Familiarity with sensor-ready materials across camera, radar, lidar, and infrared simulation domains.

Responsibilities

  • Build Python pipeline tooling for creating and exporting Metahumans from Unreal Engine to Isaac Sim, adhering to USD standards.
  • Design and implement advanced character controllers featuring motion matching and procedural character animation, initially for humanoids and expanding to quadrupeds.
  • Integrate frontier models for prompt-based animation to support massively parallel synthetic data generation.
  • Create and refine custom animation clips using third-party libraries, procedural generation, or video-to-motion workflows.
  • Rig and refine clothing, accessory, and prop setups, including configuring dynamic physics simulations for these elements.
  • Develop modular character configuration and waypoint animation capabilities within the simulation platform.
  • Act as a key representative of Antioch in customer conversations and site visits.
  • Collaborate with founders, technical artists, and software engineers.
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