Roblox is hiring a Senior Software Engineer for its Talent Acquisition and Compensation (TACo) team within the Roblox Operating System (ROS). ROS unifies People and Work data primitives into a central platform that supports how employees collaborate and operate. TACo builds products and systems for recruiting, hiring, compensation planning, and the data workflows that support these processes. The engineer will build and scale internal products used by recruiting partners, compensation stakeholders, and employees across Roblox. This is a full-stack role spanning responsive user interfaces, backend services, integrations, and CLI/MCP surfaces. The role includes autonomy to explore and integrate AI solutions that improve operational efficiency, with attention to evaluation, privacy, and security. The engineer will own projects end to end, collaborate across disciplines and with external vendors, and work directly with Roblox executives to deliver impact. For roles based at Roblox’s San Mateo, California headquarters, the stated annual base-pay range is $196,750–$243,290. Office-based roles are onsite Tuesday through Thursday, with optional presence Monday and Friday. Full-time employees are eligible for equity compensation and company benefits; benefits are described on a separate page not included in the posting.
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Job Type
Full-time
Career Level
Senior