Senior Product Manager

MicrosoftRedmond, WA
$119,800 - $261,000

About The Position

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. Play is at the heart of everything we do. We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Minecraft's Bedrock Platform team builds the engine, runtime, and foundational systems that power the game across 15+ platforms, spanning mobile, console, and PC. Our work covers graphics, networking, gameplay systems, scripting and SDK (software development kit), User Interface (UI) frameworks, and engine foundations. This role focuses on graphics and rendering: the systems that determine how Minecraft looks, performs, and scales across every platform we support. We're hiring a Senior Product Manager to lead planning and delivery for graphics and rendering systems. You'll work directly with C++ engineers, designers, and QA to scope and ship technical work. The portfolio spans player-facing graphics features and foundational rendering systems that other teams build on. Success here requires technical depth, product instincts, and the ability to operate across organizations and time zones. You'll engage directly in architecture conversations with engine engineers and translate what players and creators experience into roadmap priorities. You'll present to leadership regularly and communicate complex technical programs to audiences with different levels of context. Sequencing judgment matters: knowing what to build now, what to defer, and how to keep multiple teams moving when their needs compete. If you've done platform or infrastructure product management work before, you know what this role asks: staying close to the technology, aligning competing priorities across cultures and organizations, and building systems that expand what Minecraft can become. If you've also shipped player-facing features on top of complex technical foundations, you know the other half. This role is both. Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Requirements

  • Bachelor's Degree AND 5+ years experience in product/service/project/program management or software development OR equivalent experience.

Nice To Haves

  • Bachelor's Degree AND 7+ years of experience in product/service/project/program management or software development OR equivalent experience.
  • Experience running multiple or larger teams using both Office Suite as well as project management software (Jira, ADO, GitHub, Hansoft, Asana etc.).
  • Well versed at creating clarity and scope expectations in complex, ambiguous environments.
  • Experience working directly with engineering, design, and quality disciplines.

Responsibilities

  • Collaborate across teams -- to track technology initiatives, interpret requirements, and build well-scoped and incremental plans -- resolving issues regardless of team boundaries, to uncover and mitigate risks and deliver excellent experiences for Minecraft players.
  • Define and prioritize program opportunities and present to studio stakeholders.
  • Ensure that product roadmaps clarify all needed aspects of direction, discovery, and scoping, to support stakeholder buy in and successful partnership with Engineering to deliver through all phases of development including investigation, execution, quality assurance, and release.
  • Define and own program/system reporting and maintain stakeholder confidence in deliverables.

Benefits

  • Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
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