Senior Product Designer

Trove•New York, NY
•Hybrid

About The Position

We're a collectibles startup that quickly reached profitability with a small team of talented, dedicated people. Design is an important part of our brand and user experience, and we're growing the team to keep pace with the business. Trove is an early stage B2C business, backed by top tier VCs, athletes, and celebrities, built by founders who have scaled and exited multiple startups. We've created a gamified e-commerce platform for trading cards that offers digital access to physical inventory. We have 12 full time employees and a number of contractors spread out across the US, Canada, Europe, and South America. On the design side, we currently have a Head of Design and a Founding Product Designer. We've made a number of recent hires on the GTM and Engineering teams, and as these new team members ramp there's a lot of additional creative work needed. Having a second set of hands means we can do more and move faster while still holding a high bar for quality. We're early stage so a lot of the workflows and systems you'll need don't exist yet. These are things we'll build together.

Requirements

  • 6+ years of product design with a portfolio of consumer products you've helped build
  • Shipped work on iOS, Android, and web
  • Deep Figma expertise
  • Working knowledge of Photoshop, Illustrator, and After Effects
  • AI is built into your design workflow, with your own judgment making the final call
  • Experience at an early stage company and executed with very little structure

Responsibilities

  • Own an area of the product that keeps collectors coming back: profiles, loyalty, and the tools our customers use to manage their collections.
  • Design features that feel native on iOS, web, and Android.
  • Build and maintain the design system and component library our design and engineering teams depend on.
  • Work closely with engineering from the first sketch until a feature ships, staying involved through the entire build.
  • Create experiences that feel simple and cohesive while helping the team innovate and bring our best ideas to life.
  • Push the boundaries and raise the bar.
  • Build from a shared component library, and features go from idea to release much faster than they do today.
  • Ensure Web and Android feel as polished as iOS.
  • Improve the craft of existing features and increase collector usage.
  • Build strong working relationships across the team and shape what we build.
  • Move quickly without lowering the bar, and make the product feel more cohesive with every release.
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