Senior Product Designer

MutinyNew York City, NY
Onsite

About The Position

The #1 priority of every CEO is to grow the company. But the business teams responsible for revenue are stuck in a soul-crushing web of dependencies that prevent them from growing. Marketing has a winning idea but design and engineering can't prioritize building the campaign. Sales needs a custom business case to close a deal but marketing is slammed. Every dependency is revenue missed. We built Mutiny to solve this problem. Mutiny is the self-improving AI infrastructure for GTM teams to execute faster and close more revenue. Our ambition: do for revenue velocity what Cursor and Claude Code did for engineering velocity. With Mutiny, everyone in sales and marketing gets a bench of GTM athletes that handle any work across their revenue motion and learn from what's actually moved their deals. From breaking into new verticals and personas to personalizing every interaction with every customer, Mutiny takes on the manual work so your team can run faster. In April we re-launched the product as an agent-first platform. Anthropic showcased us as a leader in AI GTM. MRR is growing at 100%+ month-over-month, 10x faster than any product we have launched, with customers like Rippling, Uber, Snowflake, Zendesk, and Gusto. Now we're ramping up the team to help us build a generational company. Most design hires inherit a system. You'll build it. As a founding designer, you'll partner with the founders and engineering to define how Mutiny looks, feels, and behaves, from the first interaction with the creative agent to the final published asset. They have high standards and strong opinions and you'll hear from them constantly. The patterns you set become the shared language for what AI-native GTM software feels like. This role is in person in New York City, five days a week.

Requirements

  • Shipped, not just shown: taken ambiguous problems, found the right shape, and shipped something people use.
  • The quality of your thinking matters more than the logos on your resume.
  • A point of view on AI and creativity: thought about where AI should lead and where humans should steer, and can name what makes AI-generated work feel good versus feel generic.
  • Obsessive about craft: sweats the 4px decisions and won't ship something that's "fine" because fine compounds badly.
  • A builder: prototypes, ships, iterates, vibes code side projects, has a broad AI toolkit, and would rather make a thing than write a brief about it.
  • A systems thinker: sees patterns across features and creates the shared foundations that make everything better, not just solving one screen at a time.
  • Sharpens the room: design here isn't a service org; shapes product strategy, pushes back when something doesn't feel right, and pulls engineers into design conversations before there's anything to react to.

Responsibilities

  • Own the end-to-end product, from the first interaction with the creative agent to the final published asset.
  • Design new surfaces, rethink existing ones, and figure out which tedious parts of GTM work AI should take over so customers spend their time being strategic.
  • Own the creative agent's output, ensuring the work the agent produces matters as much as the surface around it.
  • Partner with engineering on better defaults, smarter constraints, and stronger adherence to brand guidelines for an AI that's genuinely creative and knows how to color inside the lines when it needs to.
  • Curate what good looks like and build the feedback loops that make the model's output sharper every week.
  • Decide what ships and what doesn't.
  • Build the design system, including components, patterns, and guardrails that let product and engineering ship well-designed work without you in the room.
  • Ensure quality at speed, including the internal tools that make the team faster.
  • Shape product strategy, push back when something doesn't feel right, and pull engineers into design conversations before there's a screen to react to.
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