About The Position

Escape Velocity is seeking a Senior Pipeline Technical Artist to lead the Digital Content Creation (DCC) Tools domain. This role involves being the primary technical expert for all DCC pipelines, establishing the connection between Pipeline and the Rigging, Modelling, Animation, and Environment Art teams. The goal is to consolidate existing tools into a unified, well-documented DCC toolset. This is an individual contributor position that requires strong technical skills, as well as excellent coordination and communication abilities to define ownership and workflows across teams.

Requirements

  • 5+ years of experience in Technical Art or Pipeline Engineering, with games industry experience strongly preferred.
  • Expert-level Python and tool development.
  • Strong experience with at least one of 3DS Max or Substance Painter/Designer.
  • Experience with production tracking integration within DCC applications.
  • Strong artist empathy and experience working across multiple art disciplines.
  • Strong Python development skills and understanding of Object-Oriented programming.
  • Experience with graphical DCCs such as Maya, 3DSMax, Substance Painter, Substance Designer, Photoshop.
  • Experience with asset export pipelines and content workflows.
  • Ability to work independently with a high level of autonomy.
  • Strong ability to learn new areas of development.
  • Excellent communication skills for working with both technical and non-technical stakeholders.
  • Ability to work well within a team atmosphere.
  • Excellent time management skills.
  • Creative problem-solving skills.

Nice To Haves

  • Deep Maya expertise and strong communication skills.
  • Understanding of artist workflows and ability to establish credibility across multiple art disciplines to build consensus on tool ownership and standards.

Responsibilities

  • Own the DCC Tools domain as the primary technical expert and point of contact for Rigging, Modeling, Animation, and Environment Art teams.
  • Establish and maintain interfaces between Pipeline and adjacent art teams, defining ownership and tool handoff processes.
  • Consolidate and document tools into a coherent DCC toolset covering Maya, 3DS Max, Substance Painter/Designer, Photoshop, and asset export pipelines.
  • Research and prototype new pipeline strategies to improve the efficiency of content production.
  • Acquire a deep understanding of DCC tools and be able to explain how to work with them to users.
  • Act as a coordination and structure role, ensuring clear interfaces and handoffs with all stakeholders.

Benefits

  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region
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