About The Position

As a Principal Combat Designer, you will be responsible for creating and improving the combat mechanics for our diverse characters to make our game more fun, challenging, and engaging. This role involves driving and executing the vision for combat design for a robust online multiplayer experience, designing and crafting expert-level player combat mechanics, weapons, and abilities. You will also communicate with Leads and Directors of other disciplines, particularly art and engineering, to ensure alignment before mechanics/feature development begins. A key aspect of this role is advocating for the player, always putting the player experience first in all design decisions.

Requirements

  • A can-do attitude that is player oriented.
  • At least two shipped AAA titles where you worked in a mechanics design capacity.
  • Expert knowledge of off-the-shelf design tools.
  • Expertise with Unreal Engine (UE5 preferred).
  • Deep professional understanding of the many major mechanics and gameplay features found in contemporary game titles, and a keen knowledge for how those mechanics and features work.
  • Strong creative and technical problem-solving skills.
  • Exceptional communication skills.

Responsibilities

  • Creating and improving combat mechanics for diverse characters.
  • Driving and executing the vision for combat design for a robust online multiplayer experience.
  • Designing and crafting expert-level player combat mechanics, weapons, and abilities.
  • Communicating with Leads and Directors of other disciplines, particularly art and engineering.
  • Advocating for the player and prioritizing the player experience in all design decisions.

Benefits

  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region
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