About The Position

ArenaNet is seeking a Senior Outsourcing Prop Concept Artist to help bring the world of Guild Wars 3 to life. The role partners closely with ArenaNet’s Outsourcing Art Team and external art partners to ensure outsourced prop concept art meets the team’s creative vision, quality standards, and production requirements. The artist reviews artwork, provides clear and actionable feedback, makes necessary adjustments, and helps prepare assets for integration into the development pipeline. The successful candidate has a strong concept art foundation, an exceptional eye for quality and detail, and experience collaborating with external art partners. They balance artistic vision with technical constraints, communicate across disciplines, and keep multiple projects moving forward. This is a remote-friendly contract of more than one year. ArenaNet is currently prioritizing candidates local to Bellevue, Washington, who are open to occasional onsite collaboration. This hourly contract role pays $50.03–$75.04, with overtime pay when applicable; typical offers fall between the minimum and midpoint. Benefits are available through a third-party employer.

Requirements

  • Bachelor’s degree in Art, Game Art, Illustration, or a related field, or equivalent professional experience.
  • At least 5 years of professional experience working in game development pipelines.
  • Experience reviewing concept art, providing actionable feedback, and collaborating with external art vendors or internal art teams.
  • A discerning eye for art quality, strong attention to detail, and the ability to identify inconsistencies.
  • Proficiency in Adobe Photoshop.
  • Strong written, verbal, and visual communication skills.
  • Strong organizational skills and the ability to follow established processes and instructions.
  • Self-motivation, collaboration, a positive attitude, and a strong team-oriented mindset.
  • Strong understanding of art fundamentals, including form, color, and composition.
  • Strong concept art background and/or advanced 2D art skills in prop art.

Nice To Haves

  • Experience with Jira.
  • Experience with Maya, ZBrush, and Substance Painter.
  • A passion for games and game development.

Responsibilities

  • Translate design briefs into clear, actionable vendor art briefs, with visual references, callouts, and supporting materials that align internal and external teams on creative direction and practical requirements.
  • Understand cross-disciplinary technical requirements and constraints, and guide vendors toward creative solutions that meet them.
  • Provide clear, actionable art feedback that supports established art direction, design goals, and story or lore while allowing vendors room for creativity.
  • Prioritize feedback by distinguishing critical changes from subjective preferences, including when incorporating input from multiple teams and stakeholders.
  • Prioritize feedback in consideration of deadlines, project scope, time, and available resources.
  • Communicate clearly and effectively with external vendors, including when navigating language or cultural differences, while preserving important artistic and technical details.
  • Communicate professionally and promptly with internal teams to align expectations and decisions among disciplines, stakeholders, and external partners.
  • Manage multiple projects and ongoing conversations while tracking feedback, decisions, priorities, and follow-ups.
  • Support vendors by creating templates, preparing proxy files, gathering references, and providing other materials to streamline their work.
  • Maintain organized asset files and documentation, ensuring briefs, references, feedback, source materials, and vendor deliverables are accurate, current, and accessible.

Benefits

  • Medical insurance.
  • Dental insurance.
  • Vision insurance.
  • 401(k).
  • Flexible and dependent care accounts.
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