About The Position

This position works to create final look developed assets and lighting setups for distribution into the production pipeline. He or she will be required to write and/or modify custom Renderman shaders, define standard render passes, and work closely with Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements.

Requirements

  • Should have a strong technical and artist background
  • Linux and scripting ability in relevant languages including MEL, Perl and Python
  • Minimum requirement of 7+ years production experience or feature film experience preferred
  • Must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

Nice To Haves

  • Arnold and Katana experience preferred but other production packages acceptable
  • Working knowledge of Nuke a plus

Responsibilities

  • Work closely with texture artists to create necessary texture maps for application to creatures, props and environments
  • Tasked with modifying shader parameters to realize the desired look for production integration.
  • Assist in developing standard lighting rigs & setups for verifying aspects of look development.
  • Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of look developed assets.
  • Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues.

Benefits

  • healthcare
  • tuition reimbursement
  • RRSP's
  • Sick and Vacation leave
  • standard increases as applicable
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