Blizzard Entertainment is seeking an experienced 3D generalist to join its cinematics layout department as a Senior Layout Artist. The layout department facilitates the flow of assets across modeling, surfacing, rigging, animation, simulation, FX, lighting, and compositing. The artist will work with previz, modeling, and rigging to turn rough scenes into production-ready shots; support animation and camera work with environments, continuity, and troubleshooting; and coordinate with modeling, animation, and FX on set creation and shot-by-shot set dressing. Broad technical and artistic knowledge of 3D pipelines, shot composition, and film language is important. The role is anticipated to be hybrid, with some work on-site and some work from home. Irvine, California, is the potential home studio, though other arrangements, including remote work, may be explored. This is approximately a four-month temporary position with a mid-January 2027 start date. The role uses Maya to translate and compose previz into shot assemblies, create or adjust set dressing and static character poses, support animation and other departments, and prepare scenes and preview renders for review. The artist will organize assets, address gaps, resolve technical and artistic issues, and collaborate with programmers, artists, supervisors, directors, and production staff to improve tools, processes, communication, and workflows across multiple projects and pipelines. Applicants must submit a resume, cover letter, and online demo reel. The U.S. standard base pay range is $39.54–$73.16 per hour. Specific compensation depends on factors including experience, performance, and work location; incentive compensation may also be available but is not guaranteed.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed