NVIDIA is seeking a Senior Graphics Shader Compiler Engineer for its GPU Software organization. The role contributes to compiler features and improvements that help realize the capabilities of NVIDIA GPUs across computational workloads, including deep learning, scientific computation, self-driving cars, and graphics. The compiler organization develops technology used in NVIDIA GPUs and supports graphics drivers as well as general-purpose GPU computation. As a member of a compiler engineering team, you will design and implement significant compiler components, analyze performance, and develop optimizations. You will collaborate with compiler, GPU driver, architecture, and application teams around the world, contribute to open-source projects such as LLVM and DXC, and help develop SPIR-V extensions and the SPIR-V standard. The position offers a base salary range of USD 184,000–287,500, with eligibility for equity and benefits. Applications will be accepted at least until November 3, 2026. This posting is for an existing vacancy.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Senior