Senior Graphics Engineer,

Unity TechnologiesMontreal, QC

About The Position

The Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is our flexible and powerful RT3D offering, giving users control from the initial point of content creation down to the final pixels on the target device. In the graphics department, we focus on bringing pioneering graphics features to all the platforms Unity supports now and in the future! Our mission is to enable Unity developers to write rendering code without foreknowledge of what API it will ultimately be running on. As a Senior Graphics Engineer on the Shader Systems team, you will be an integral part of collaborating with other graphics teams within Unity to improve workflows for artists and shader authors. This position will see you tackle problems across our shader tech stack, from runtime variant handling to dealing with our cross-platform shader compiler systems and building new ways for developers to define their shader workflows.

Requirements

  • Demonstrated programming skills in C++ and modern shader languages
  • Knowledge of real-time 3D graphics and modern computer APIs.
  • Ability to collaborate with developers, customers, and leadership, both verbally and via documentation
  • Sufficient knowledge of English to have professional verbal and written exchanges in this language

Nice To Haves

  • Understanding of modern engine systems and rendering architectures and experience of working on real-world productions or large multi-platform engines
  • Understanding of modern shader compilers (DXC, Slang) and IL such as DXIL, SPIR-V, and MSL
  • Familiarity with the Unity engine, C# programming, and writing production shaders
  • Familiarity with asset management, import, and build pipelines

Responsibilities

  • Develop and maintain high-quality and performant shader management system
  • Maintain existing systems, improving performance, testability and stability
  • Work with multi-functional teams to bring new engine features to all platforms
  • Enable Unity shaders to work across platforms, render pipelines, and performance levels
  • Build automated tests for new features and bug fixes

Benefits

  • Comprehensive health, life, and disability insurance
  • Commute subsidy
  • Employee stock ownership
  • Competitive retirement/pension plans
  • Generous vacation and personal days
  • Support for new parents through leave and family-care programs
  • Office food snacks
  • Mental Health and Wellbeing programs and support
  • Employee Resource Groups
  • Global Employee Assistance Program
  • Training and development programs
  • Volunteering and donation matching program
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