Engineer - Graphics

Huawei Technologies Canada Co., Ltd.Burnaby, BC
CA$106,000 - CA$156,000

About The Position

Huawei Canada has an immediate 12-month contract opening for an Engineer. The Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

Requirements

  • Master or PhD in Computer Science
  • At least 3 years of proven experience in high-end shading graphics
  • Creativity and comfort in exploring and inventing novel algorithms
  • Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist)
  • Demonstrated ability to create sophisticated procedural graphics, similar to high-quality ShaderTay demos.
  • Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms , Sampling theory, Monte Carlo methods
  • Proficiency in algorithm design, including: Procedural generation, Spatial data structures, Acceleration and optimization techniques Mathematical simplification
  • Experience with graphics APls: OpenGL, Vulkan.
  • Programming languages: GLSL, GLES, C++, Python.

Nice To Haves

  • A proven portfolio in the ShaderToy community is highly desirable.
  • WebGPU is a plus
  • SLANG is a plus
  • Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or, JCGT are highly valued
  • A public portfolio on platforms like ShaderTay, GitHub, or WebGL demos is relevant but not mandatory.

Responsibilities

  • Develop and implement visual effects shaders, and procedural textures/geometry from scratch.
  • Create graphics demos and technology prototypes to validate new algorithmic techniques.
  • Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.
  • Build custom tools to streamline and automate the shading creation process.
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