Senior Game Designer

Fanatics Collectibles•Seattle, WA
•$130,000 - $160,000•Onsite

About The Position

Fanatics TCG is a Seattle-based trading card game studio within Fanatics Collectibles, founded by industry veterans to build long-lasting franchises across tabletop, digital, community, and culture. The Senior Game Designer will help define the game and shape how the design team organizes and executes its work. This hands-on senior role owns major systems and releases while establishing frameworks, documentation, review practices, and decision-making processes that keep the team aligned. The designer will solve complex design problems, guide other designers, and protect the long-term health and consistency of the game. Fanatics TCG employees are expected to work onsite in the Seattle office five days per week. The Seattle base salary range is $130,000–$160,000 USD. The range does not include short- or long-term incentive compensation; final base pay considers factors such as location, experience, qualifications, and training. Benefits information is available at benefitsatfanatics.com.

Requirements

  • At least 5 years of professional game design experience, including substantial work on trading card games, collectible card games, strategy games, or other systems-driven titles.
  • A record of owning complex game systems or major releases and carrying them from early design through production.
  • Experience creating or improving design processes, documentation, and team practices that support high-quality work at scale.
  • Strong understanding of systems design, rules architecture, balance, game economies, metagame health, and long-term content development.
  • Ability to lead through influence, give clear feedback, and guide other designers while remaining hands-on.
  • Clear written and verbal communication skills, sound design judgment, and comfort working across disciplines in a fast-moving studio environment.
  • Ability to work onsite in the Seattle office five days per week.

Responsibilities

  • Lead set-level and mechanic design for major releases, including prototyping, playtesting, iteration, balance, and final design handoff.
  • Own the design and evolution of systems, rules, formats, and other major features from concept through implementation.
  • Establish design frameworks, documentation standards, review practices, and workflows that support consistent decisions and execution across multiple releases.
  • Review design work, provide actionable feedback, and mentor other designers while remaining involved in hands-on design.
  • Partner with product, creative, development, and playtesting teams to resolve tradeoffs and maintain alignment from early concept through launch.
  • Identify systemic design risks, player-experience concerns, and long-term balance issues, and drive solutions informed by testing and player behavior.
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