Senior Environment Artist

PUBG SeattleBellevue, WA
$103,000 - $155,000Onsite

About The Position

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold – that’s a lot of Chicken Dinners! PUBG Studios Seattle is a small, skilled team with a wide range of game dev experience, coming together with a strong focus on quality and cross discipline collaboration. Our office is located in Bellevue, Washington. We are at the heart of a vibrant game development scene, surrounded by top-tier studios and industry talent. We pride ourselves on pushing the boundaries of creativity, storytelling, and visual artistry. Our team of talented artists, designers, and developers work collaboratively to build immersive worlds that captivate players. The person we’re looking for: We are seeking a highly experienced Senior Environment Artist with deep expertise in creating environments as part of a large-scale or open world. We are looking for an experienced artist to join our team to help bring immersive, and visually stunning worlds to life. This role requires strong artistic vision, technical expertise, and collaboration skills to influence art quality by helping to refine workflows and by supporting a team of artists through mentorship and knowledge sharing. The ideal candidate has a deep understanding of composition, lighting, materials, and environmental storytelling, with a proven track record of creating high-quality game environments. As a Senior Environment Artist, you will collaborate with Art Directors, Leads, Designers, and Technical Artists to establish and maintain the visual direction for environments while ensuring assets meet both artistic and technical standards. This position is fully in-office in Bellevue, WA and reports to the Lead Environment Artist.

Requirements

  • 5-8+ years of experience as an environment artist in the video game industry with at least 2 shipped titles.
  • Strong leadership and mentorship skills, with experience guiding and supporting a team of artists.
  • Proficiency in industry tools such as Blender, Substance Suite, Zbrush and Photoshop.
  • Experience with large-scale terrain systems, modular and procedural content workflows
  • Experience leading or owning large areas of map or level production.
  • Experience creating and analyzing pixel shaders.
  • Experience using photo scan data as well as satellite imagery.
  • Recent experience with Unreal Engine 4 or 5, including material and pixel shader creation.
  • Deep understanding of PBR workflows, composition, lighting, and environmental storytelling.
  • Strong understanding of natural biomes and foliage creation.
  • Strong understanding of real-world architecture, set dressing and infrastructure.
  • Ability to balance artistic vision with technical constraints for optimized performance.
  • Strong communication and problem-solving skills, with the ability to work collaboratively across teams.
  • Excellent English written and verbal communication ability.
  • Portfolio Requirements: High-quality environment art for video games, including examples of realistic work and demonstrated understanding of composition, lighting, and asset pipelines.
  • Portfolio Requirements: Examples of natural landscapes and ecosystems as part of a large-scale environment.
  • Portfolio Requirements: Shader/material examples.
  • Portfolio Requirements: Wireframes and optimization examples where
  • Portfolio Requirements: Breakdown documentation demonstrating your workflow and individual contributions.

Nice To Haves

  • Proactive, self-motivated, and able to work independently.
  • Passion for video games and interactive entertainment.
  • Strong desire to learn and stay updated with the latest industry trends and technologies.

Responsibilities

  • Design and develop realistic natural ecosystems and landscapes.
  • Create and own large-scale environments from block out through final polish.
  • Build modular environment kits and world-building pipelines for massive open worlds.
  • Support complex environment art efforts and serve as a subject matter expert for large scale world creation, mentor a team of artists, providing quality bar-setting examples, constructive feedback and fostering professional growth.
  • Work closely with Art Directors, Leads, Designers, and Technical Artists to ensure visual consistency and technical feasibility.
  • Develop and refine environmental storytelling techniques to create immersive game worlds.
  • Contribute to the development and evolution of environment art workflows, tools, and best practices that improve quality, efficiency, and scalability.
  • Identify production challenges, technical limitations, and content creation bottlenecks, collaborating with cross-functional teams to develop effective solutions.
  • Optimize assets for performance and memory constraints while maintaining high visual fidelity.
  • Support in managing art production pipelines to ensure deadlines and quality expectations are met.
  • Work with engineers and level designers to ensure seamless asset integration into the game engine.
  • Stay up to date with industry trends and push the boundaries of game environment art.

Benefits

  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare – ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous benefits include 20 days PTO, 12 paid holidays and a studio-wide holiday break annually
  • Ample sick leave days annually to prioritize your well-being
  • Health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy meal reimbursements, and snacks and beverages for in office staff
  • 401K with a company match for your financial well-being
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