About The Position

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL! Talent Pipeline Posting Notice Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise. We are seeking a Senior Environment Artist (with leadership responsibilities) to join our team! You’ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. This is a senior, production-focused role with leadership responsibility: you’ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production. We’re looking for positive, inclusive communicators who can bring clear, proactive communication and a solutions-focused attitude.

Requirements

  • Minimum 8-years of professional game industry experience with at least one shipped title.
  • Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc
  • Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.
  • Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.
  • Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.
  • Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).
  • Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).
  • Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.
  • Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).
  • Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).

Nice To Haves

  • Houdini experience (procedural kits, scattering, tools).
  • Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).
  • Lighting/post-process experience (can support look targets and debug scene issues).
  • Experience owning a small slice of a level/biome from planning to delivery.
  • Comfort working across stylized and realistic pipelines; strong reference analysis skills.
  • Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).

Responsibilities

  • Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.
  • Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.
  • Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.
  • Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.
  • Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”
  • Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.
  • Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.
  • Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.

Benefits

  • 3 weeks of paid leave
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Performance bonus
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
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