Senior Engineering Manager, Graphics APIs and Platforms

NVIDIA•Santa Clara, CA
•$272,000 - $431,250

About The Position

NVIDIA is seeking a deeply technical Senior Engineering Manager to lead its Graphics APIs and Platforms team, spanning console graphics, compute-based graphics, and Slang. The role owns the team’s technical direction and delivery, advancing graphics drivers, platform software, and shading language capabilities for current and next-generation GPUs. Working with architects and platform teams across NVIDIA, the manager will develop engineers and bring new graphics capabilities into production-quality software.

Requirements

  • Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.
  • 10+ years of overall experience in graphics, GPU, or system software engineering, including 4+ years leading engineering teams.
  • Deep expertise in graphics system software, with a strong background in drivers, runtimes, or graphics API implementations.
  • Strong understanding of GPU architecture, graphics and compute pipelines, and how software interacts with hardware.
  • Strong C/C++ programming background and experience debugging complex systems across software and hardware boundaries.
  • Proven success developing engineers and leading teams that ship production-quality software.
  • Hands-on experience with agentic development workflows and sound judgment about applying them to system software engineering.
  • Clear communication, strong technical judgment, and disciplined execution across team boundaries.

Nice To Haves

  • Experience managing technical relationships with console or platform partners and leading system software delivery from requirements through integration, validation, and production release.
  • Experience leading an open source software project, including technical direction, releases, and collaboration with external contributors.
  • Deep knowledge of Vulkan, Direct3D, OpenGL, or CUDA, including driver internals and performance optimization.
  • Experience with compute-based graphics pipelines, shader compilers, Slang, or shading language design.
  • Experience with GPU bring-up, pre-silicon development, or hardware/software co-design.

Responsibilities

  • Lead and develop the engineering team responsible for console graphics platforms, compute-based graphics, and Slang.
  • Own the team’s technical roadmap, priorities, quality, and delivery commitments.
  • Advance graphics APIs and shading language capabilities to support the growing role of compute and AI in graphics.
  • Drive production delivery from hardware enablement and driver development through performance optimization, validation, and release.
  • Work with GPU architects, platform teams, and console partners to define requirements and resolve challenging hardware/software integration problems.
  • Strengthen the team through hiring, mentoring, and improved engineering practices, including AI-assisted and agentic development.

Benefits

  • Competitive salaries and a generous benefits package.
  • Equity and benefits.
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