About The Position

Apple is building a focused, creatively driven team to expand Sneaky Sasquatch and develop new adventures and connected gameplay. The Senior Creative Gameplay Engineer will contribute creative vision and technical expertise, working alongside the game’s original creators to shape new gameplay experiences for players around the world. The role owns major gameplay features from initial concept and paper design through prototyping, iteration, playtesting, and polished implementation in Unity. It also involves architecting scalable, designer-friendly gameplay frameworks and helping uphold Apple’s creative and technical standards for game development, game feel, and player experience. The position offers the opportunity to help establish a culture of creative and technical excellence on a small internal team at Apple.

Requirements

  • 10+ years of experience in game development.
  • A portfolio demonstrating exceptional creative and technical ownership on multiple shipped titles.
  • Deep expertise in Unity and C#, including mastery of building complex gameplay systems from the ground up.
  • Ability to find the fun through rapid prototyping and iteration, with portfolio examples of turning rough ideas into polished experiences.
  • Deep understanding of gameplay systems design and scalable frameworks.
  • Self-directed and resourceful, with comfort navigating ambiguity in the creative process.
  • Excellent communication skills and a collaborative, team-oriented approach to problem-solving.
  • Genuine love for Sneaky Sasquatch and a passion for creating heartfelt, player-centered experiences.

Nice To Haves

  • Experience in a technical design or similar hybrid role involving both design and implementation of core gameplay.
  • Experience shipping games on Apple platforms, including iOS, tvOS, macOS, or visionOS.
  • Deep familiarity with a wide range of game genres and well-reasoned perspectives on game feel, pacing, and player motivation.

Responsibilities

  • Drive the creative vision for new gameplay by designing, prototyping, and shipping innovative core mechanics and systems.
  • Own major gameplay features from concept and paper design through rapid iteration, playtesting, and final implementation in Unity.
  • Develop ideas for player activities, character abilities, and emergent systems that deepen the humor, charm, and heart of Sneaky Sasquatch.
  • Architect robust, scalable, designer-friendly gameplay frameworks that help the team build content and experiences efficiently.
  • Help define and maintain Apple’s creative and technical standards for internal game development, including game feel and player experience.
  • Communicate across teams to support alignment and momentum.
  • Work alongside the creators of Sneaky Sasquatch to shape the game’s future and contribute to Apple’s approach to game development.
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