Senior Concept Artist (Characters)

Cloud ChamberMontreal, QC
Hybrid

About The Position

As a Senior Character Concept Artist at Cloud Chamber, you will join our talented development team to help ideate the stunning, stylized characters that will inhabit the world of BioShock. Collaborating with a passionate group of game developers you will be responsible for creating high-fidelity art that conceptualizes the look and feel of our game world, and pushes the boundaries of the Visual Art Direction for the game. To ensure a cohesive look across the project you will partner with the Character Art and Tech Art teams as well as other concept artists, and explore the realization of gameplay paces with the Design team, ultimately bringing the richly imagined world of BioShock to life.

Requirements

  • Degree in Fine Art or related work experience.
  • 5+ years of experience in games.
  • Contributed to one AAA title in the role of concept artist.
  • Able to quickly iterate on ideas visually, graciously give and receive constructive feedback, and take direction well.
  • Excellent fundamentals in Human Anatomy.
  • Stylistically versatile, able to faithfully recreate elements of popular and commercial art from multiple eras, and innovate on new ideas.
  • Expertise and knowledge of the AAA Game Concept Art pipeline.
  • Fluent in 2D editing/illustration packages such as Illustrator, Photoshop.
  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

Nice To Haves

  • Fluent with 3D modeling and animation packages such as Maya, 3ds Max, etc.

Responsibilities

  • Create detailed, stylized Character Art concepts.
  • Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the reference for the Character Art team to execute upon, without ambiguity.
  • Quickly iterate detailed line art character designs.
  • Create paintovers for 3D visualization to help push the limits of the designs.
  • Storyboard as needed to clarify concepts and pitches.
  • Assist in the creation of marketing art and in-game 2D assets when needed.
  • Follow Art Direction and provide solutions to drive excellence and elevate our standards.
  • Brainstorm ideas for characters with Design and Art teams.
  • Sketch explorative thumbnails in 2D and 3D.
  • Proactively identify complex visual or pipeline bottlenecks before they impact production.
  • Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints.
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