Senior AI Gameplay Programmer

Bloober Team SA
Hybrid

About The Position

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Senior AI Gameplay Programmer Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Requirements

  • Excellent knowledge of UE and built in AI systems
  • Excellent knowledge of C++
  • Excellent knowledge of possible AI solutions, architecture approaches, techniques and good practices
  • Experience designing code architecture for different AI related systems
  • Experience working on AI agents, including combat
  • Practical knowledge of current trends and solutions in programming
  • Great teamwork skills
  • English skills that allow you to communicate on an everyday basis

Nice To Haves

  • Experience with Gameplay Ability System
  • Experience with other AI solutions than Behaviour Trees and State Machines (Utility, GOAP, etc.)
  • Experience working Animation Blueprints
  • Experience with creating tools and editor utilities
  • Being a fan of a horror genre (books, movies etc.)

Responsibilities

  • Designing, documenting and implementing AI systems related to behaviours, navigation, perception and animations
  • Implementing AI Agents, with various behaviours, changing behaviour sets, pre-scripted sequences
  • Creating combat systems from scratch and maintaining already existing ones
  • Working closely with combat designers, animators, tech artists and other on creating features and tools for designers to work with
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