About The Position

Behaviour Interactive is seeking a Senior Character Artist to contribute to a AAA, sci-fi, FPS project developed in Unreal Engine with a high realism standard. This role is crucial in shaping the visual identity of characters and bringing concept designs to life, particularly for sci-fi humans. The company is a dynamic, independent studio based in Montreal with over 1200 employees and multiple international locations, focusing on both Services for major gaming clients and Original Games like Dead by Daylight. Behaviour Interactive emphasizes diversity and inclusion, valuing individuals of all backgrounds.

Requirements

  • Minimum of 6 years of character art experience in video game industry.
  • A portfolio showing realistic characters, which seamlessly integrate hard surface elements is a requirement.
  • Proven experience setting up hair in Unreal Engine 5.
  • Expert in Blender or Maya, ZBrush, Substance Painter, and hard-surface modeling techniques.
  • Track record of close collaboration with animation and tech animation on rigging-friendly construction.

Nice To Haves

  • Experience with MetaHuman is a strong plus.
  • Experience with weapon modeling/texturing or FPS production background is a plus.

Responsibilities

  • Model and texture realistic, sci-fi characters, which seamlessly blend organic and hard surface elements from concept through final in-engine asset.
  • Build clean topology suited for rigging complex joints and moving parts.
  • Set up and groom hair in Unreal Engine 5 for characters.
  • Partner with animation and tech animation teams throughout production to ensure characters move realistically.
  • Work with concept artist to turn character ideations into production-feasible 3D assets.
  • Shape the character art pipeline, tools, and standards as well as mentor junior and intermediate artists.
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