Research Engineer

PantographSan Francisco, CA
Onsite

About The Position

Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots. We're looking for a research engineer to help us train increasingly capable models across enormous and diverse datasets. You'll work across the boundary between research and engineering: implementing new ideas, scaling experiments across large GPU clusters, building the systems that let us iterate quickly, and figuring out why things aren't working. The work spans large-scale model training, multimodal representation learning, reinforcement learning, data processing, evaluation, and the infrastructure required to support all of it.

Requirements

  • Trained models across large GPU clusters
  • Comfortable working with Kubernetes
  • Built or operated complex distributed systems
  • Worked with multi-terabyte or multi-petabyte datasets
  • Comfortable with large-scale data processing tools
  • Care deeply about observability and collect enough metrics to understand what every part of a system is doing
  • Comfortable moving between research code and production-quality systems
  • Like running experiments, getting surprising results, and digging in until you understand why
  • Move quickly and reach for simple approaches before complicated ones

Nice To Haves

  • Experience with JAX
  • Experience writing CUDA kernels or otherwise optimizing GPU workloads
  • Low-level Linux or kernel programming experience
  • Experience with large-scale video or multimodal datasets
  • Experience building training or evaluation infrastructure
  • Experience with distributed training
  • Experience deploying models into real-world systems, especially robotics

Responsibilities

  • Implementing new ideas
  • Scaling experiments across large GPU clusters
  • Building systems that allow for quick iteration
  • Figuring out why things aren't working
  • Large-scale model training
  • Multimodal representation learning
  • Reinforcement learning
  • Data processing
  • Evaluation
  • Supporting infrastructure for all of the above
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