As a Media Pipeline Engineer on the RealityKit team, you will architect and implement rendering systems that power spatial media experiences across visionOS and Apple Vision Pro. You will develop GPU pipelines for spatial photo and video playback, optimize real-time 3D content rendering using techniques such as foveated rendering and temporal reprojection, and collaborate with media frameworks, Metal, and hardware teams to maximize visual quality while maintaining smooth performance. The role spans the full rendering stack, from low-level shader optimization and memory management to high-level API design, enabling developers to create spatial experiences. You will address efficient multi-view rendering and integration of spatial media with virtual content while meeting Apple's performance and user-experience standards.
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Job Type
Full-time
Career Level
Senior