About The Position

As a Media Pipeline Engineer on the RealityKit team, you will architect and implement rendering systems that power spatial media experiences across visionOS and Apple Vision Pro. You will develop GPU pipelines for spatial photo and video playback, optimize real-time 3D content rendering using techniques such as foveated rendering and temporal reprojection, and collaborate with media frameworks, Metal, and hardware teams to maximize visual quality while maintaining smooth performance. The role spans the full rendering stack, from low-level shader optimization and memory management to high-level API design, enabling developers to create spatial experiences. You will address efficient multi-view rendering and integration of spatial media with virtual content while meeting Apple's performance and user-experience standards.

Requirements

  • Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience.
  • At least 5 years of professional experience in real-time graphics programming, with exposure to media playback systems.
  • Strong proficiency in C++ and shader programming languages such as Metal Shading Language, GLSL, or HLSL.
  • Solid understanding of modern graphics APIs such as Metal, Vulkan, or DirectX 12 and GPU architecture.
  • Familiarity with foveated rendering, temporal reprojection, or other advanced real-time rendering techniques.
  • Understanding of GPU texture management and efficient frame buffer handling, and experience optimizing rendering.
  • Proficiency with performance profiling tools such as Instruments, RenderDoc, or similar GPU debuggers.
  • Strong problem-solving skills and ability to debug complex rendering issues.
  • Excellent communication and collaboration skills.

Nice To Haves

  • Master's degree or PhD in Computer Science, Computer Graphics, or a related field.
  • At least 7 years of experience shipping media rendering features in high-profile consumer products.
  • Knowledge of spatial media formats, codecs, color spaces, and video decoding pipelines.
  • Experience with media frameworks such as AVFoundation, Core Media, or video encoding/decoding APIs.
  • Experience with stereoscopic or multi-view video rendering for VR/AR applications.

Responsibilities

  • Architect and implement rendering systems for spatial media experiences across visionOS and Apple Vision Pro.
  • Develop GPU pipelines for spatial photo and video playback.
  • Optimize real-time rendering of 3D content using techniques such as foveated rendering and temporal reprojection.
  • Collaborate with media frameworks, Metal, and hardware teams to maximize visual quality and maintain smooth performance.
  • Work across the rendering stack, including shader optimization, memory management, and high-level API design.
  • Address efficient multi-view rendering and integration of spatial media with virtual content.
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