Anduril's Air Dominance & Strike (AD&S) Manufacturing Engineering team is seeking a Prototype Manufacturing Engineer to execute first builds and prototype manufacturing across our mechanical, structural, thermal management, and fluid systems (fuel, hydraulics, pneumatics) subsystems. This role spans the full AD&S portfolio of autonomous aircraft, cruise missiles, and loitering munitions – and is designed for an engineer who thrives in ambiguity, builds hardware with incomplete inputs, and treats every first build as an opportunity to generate the manufacturing knowledge that makes future production possible. As a Prototype ME, you are the first manufacturing engineer on a new build. You will work from incomplete design definitions – often without released drawings or established work instructions – to figure out how hardware goes together, build the first units, and document what you learn. Your output is not just a built prototype; it is the MVP work instructions, preliminary BOM structure, buildability feedback, and lessons learned that the DFx and SME teams use to drive producibility improvements and prepare for rate production. You are the bridge between a design engineer's intent and the physical reality of how something gets built for the first time. This is a cross-program role. You will move between AD&S programs based on where first builds are happening, bringing a consistent methodology to new hardware regardless of the product line. You will work closely with design engineers, DFx engineers, SME manufacturing engineers, and production technicians. The pace is fast, the inputs are messy, and the expectation is that you bring order to chaos – one build at a time.
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Job Type
Full-time
Career Level
Mid Level