About The Position

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework. Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Gears of War: E-Day is a Triple-A game developed in collaboration with Microsoft Corporation. We are also busy working on a VR and undisclosed projects, more information on those to come later. With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community. If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

Requirements

  • 5+ years in game production, including 3+ years at Senior Producer level.
  • Worked across multiple time zones with remote teams to deliver on time and to quality
  • Shipped at least one AAA multi-platform title end-to-end as a Producer.
  • Led cross-functional teams of 20+ developers through full production cycles.
  • Proven ability to build and execute integrated production plans from concept through certification.
  • Strong stakeholder management experience, aligning teams, clients, and leadership around shared priorities.
  • Deep knowledge of Agile and Waterfall methodologies, with advanced scheduling and risk management skills.
  • Experience mentoring producers and driving multi-discipline feature delivery end-to-end.
  • Excellent communication, negotiation, and presentation skills across all audience levels.

Nice To Haves

  • working in partnership with external client developers and published in co-dev environments.

Responsibilities

  • Collaborating with Producers, Leads and Directors to manage production of features in our game together with our partner studio.
  • Working with other Producers to create realistic schedules, identify dependencies and align on priorities
  • Own production for one or more AAA console pods or strike teams, accountable for end-to-end delivery of complex gameplay systems, features, and content from concept through certification and ship.
  • Partner with discipline leads (Design, Engineering, Art, QA, Audio, etc.) to define scope, sprint goals and milestone targets; build and maintain schedules, resource plans, and roadmaps that account for cross team dependencies,
  • Drive alignment with game leadership on feature scope, quality targets, and release readiness, ensuring roadmap decisions support both creative vision and shipping commitments.
  • Provide clear, data-driven reporting on status, risks, burn-down, and milestone health; escalate early and frame trade-offs to enable informed decision-making at the leadership level.
  • Lead scope management and scenario planning across multiple development pods or strike teams, balancing quality, performance, technical risk, and schedule realities within fixed console release windows.
  • Coordinate cross-team execution, ensuring strike teams are staffed appropriately, dependencies are resolved, and production processes support predictable milestone delivery.
  • Manage internal and external development partners as needed, including budget forecasting, tracking against actuals, and ensuring deliverables meet console technical and quality standards.
  • Continuously improve production workflows, risk management practices, and release processes to support large-scale AAA development an d on-time platform submissions.

Benefits

  • Benefit package 100% paid by PCF.
  • Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental
  • 4% RRSP matching before tax deductions, 100% vested on day 1
  • Paid week off during Winter Holidays
  • 20 paid vacation days and 5 paid sick days
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
  • Personal development opportunities and ability to work in a global environment
  • Work in a creative team with people full of passion for what they do
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