Product Designer

SimilePalo Alto, CA
$200,000 - $300,000

About The Position

Simile is seeking a Product Designer to join their Product & Design team. This role involves owning significant product surfaces end-to-end, with the primary goal of making complex probabilistic concepts visually clear and understandable for Fortune 100 executives making high-stakes decisions. The product's core value lies in its clarity, enabling users to trust and act upon simulation outputs, confidence scores, and population-level behavior. The designer will be responsible for creating new product surfaces from scratch, defining interaction models, and ensuring the legibility of complex data. They will also be involved in information architecture, interaction models, edge cases, and the overall composition of features. A key aspect of the role includes making front-end changes using AI tooling and engineering support, and contributing to the evolution of the design system to support multi-product scaling.

Requirements

  • 0-to-1 design experience: You have designed products or features without an obvious reference point: novel interaction paradigms, new categories, or problems where the right pattern had to be invented.
  • Both visual and systems design: You are strong at high-craft visual design and at the underlying structure. We are not looking for someone who does one and delegates the other.
  • Enterprise product experience: You have designed for enterprise customers and understand designing for expert users, high-stakes workflows, and complex data.
  • Clarity of thought: You can explain why a design is right, take a position, and hold a high bar while moving quickly.

Nice To Haves

  • Founding or early-startup experience.
  • Experience designing for AI-native or agentic products.
  • Experience designing data-dense interfaces such as analytics, research tools, or anything where the job is making complex information legible.
  • An interest in the underlying science: behavioral research, social science, or how models of people actually work.

Responsibilities

  • Design new surfaces from scratch: Take on 0-to-1 problems where there is no existing product category to reference. Define the interaction model rather than inherit one.
  • Make complexity legible: Turn simulation outputs, confidence scores, and population-level behavior into interfaces that enterprise decision-makers can read, trust, and act on.
  • Move between systems and craft: Own information architecture, interaction models, edge cases, and how features compose with each other. Own the typography, motion, and detail that make a product feel considered. Both, not one.
  • Ship code: Make small-to-medium front-end changes yourself with AI tooling and engineering support, so your design intent survives contact with production.
  • Evolve the design system: Help take us from single-product to multi-product, so quality holds as we scale rather than degrading with every new surface.

Benefits

  • Competitive compensation packages that include base salary, equity, and comprehensive benefits.
  • Equity: Grants are available for eligible roles, subject to board approval.
  • Health & Wellness: Comprehensive medical, dental, and vision coverage.
  • Time Off: Flexible time off policies to support work-life balance.
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