Product Designer II

Deepgram•,
•$115,000 - $142,500•Remote

About The Position

Deepgram is seeking a Product Designer to own the execution of UI redesigns for their Playground and Console platforms, which serve as the initial touchpoint for developers interacting with Deepgram's speech-to-text and text-to-speech APIs. This role involves working alongside senior designers on feature-level tasks, taking assigned projects from start to finish once direction is set, and contributing design hours wherever needed across different product surfaces. The work is well-defined and impactful, as it shapes the first impression most users have of the product. This position offers flexibility, allowing the designer to build broad fluency in the design system, the developer audience, and the product more quickly than if focused on a single surface. The designer will report directly to the Director of Product Design and will initially focus on feature-level UI work for Playground and Console, utilizing the company's design system, Cosmos.

Requirements

  • Strong UI craft, with a portfolio that shows clear visual and interaction judgment
  • Experience taking feature-level work end to end, from direction through production handoff
  • Fluency working inside a design system, and the judgment to know when a pattern does not fit
  • Clear written communication, including the reasoning behind your decisions
  • Comfort with technical or abstract product surfaces
  • AI tools already in your daily practice, with a view on where they help

Nice To Haves

  • Experience designing for developers or technical users, including APIs, SDKs, documentation, or console workflows
  • Exposure to B2B SaaS with both self-serve and enterprise motions
  • Prototyping skills beyond static screens
  • Experience contributing to a design system rather than only consuming one
  • Curiosity about voice, audio, or real-time products

Responsibilities

  • Design and refine UI across the Playground and Console experiences, working from a defined problem and a general solution direction
  • Support senior designers on feature work, taking assigned pieces end to end with minimal guidance once the approach is set
  • Pick up design work wherever capacity is needed, across product surfaces
  • Apply Cosmos consistently, and exercise judgment on the edge cases the system does not answer yet
  • Document the why alongside the what, so your decisions are legible to the team and to engineering
  • Give regular updates, present your rationale in critique, and give your peers feedback worth having
  • Use our AI and design tooling in your day-to-day work, and share what you learn with the team
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